![]() ![]() If you've never been one to view replays of your races in videogames, Grid's cam may just convert you. Whether you smoke the competition in a flawless GT1 race or crash magnificently in the streets of Shibuya, Grid's replay cam captures it all with intimacy and flair. Its best component is a cinematic replay camera that gives you an incomparable sense of the speed, sound and action on the racetrack. In addition to the standard driving views – cockpit, hood, bumper and two third-person – Grid has a full replay system that lets you pause, rewind, fast-forward and change views of your performance. From the opening montage, Grid sets a slick cinematic tone, and it's a theme that carries over strongly into the game itself. And it does it all with impeccable style. The result is an intense, highly focused experience that offers nearly everything a road racing game should – speed, drama, precision, competition, and a sense of hard-won progression. So they dusted off the DiRT's groundbreaking engine, renamed it Ego and used it as the framework for an entirely new project: Grid, an unabashedly racing-focused game that takes the skeleton of Codemasters' old TOCA/Pro Race Driver series, slips it into a high-tech skin and imbues it with a modern soul. The team behind the latter, Codemasters Racing Studio, thought there was room in the already crowded videogame racing market for yet another entry, a game that deftly straddles the line between arcade racer and hardcore simulation all wrapped up in a glitzy high-gloss package. ![]()
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